Local paper map and simple compass
Quiet navigation without batteries or signals.
Cross a broken city before dark, choosing quiet tools, basic supplies, and route options over heavy distractions.
Scenario items
Zombie Apocalypse gives every team the same survival problem and one shared ranking to lock before the reveal.
Sample items
Quiet navigation without batteries or signals.
Dense, quiet-to-eat calories for the day.
Helps crossing gaps, lowering loads, and emergency evacuations.
Zombie Apocalypse gives every team the same survival problem and the same item list. The full session asks them to rank all items, lock one answer, and compare that answer with the guide during the reveal.
Best for: icebreakers, offsites, groups that want a louder premise
What teams debate: Noise, speed, basic supplies, and resisting heavy gear that slows the group down.
Reach the Safe Zone

Helps crossing gaps, lowering loads, and emergency evacuations.

Light for dark buildings and dusk movement.
In the full session, your team ranks all 9 items
These matchups are just a taste. In the full session, your team ranks all 9 items and sees where your plan helped or hurt.