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Zombie ApocalypseItem Showdown

Cross a broken city before dark, choosing quiet tools, basic supplies, and route options over heavy distractions.

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Scenario items

A quick look at the item set.

Zombie Apocalypse gives every team the same survival problem and one shared ranking to lock before the reveal.

Dramatic and playfulEasy-mediumicebreakers

Sample items

01

Local paper map and simple compass

Quiet navigation without batteries or signals.

02

High-calorie compact food bars (8)

Dense, quiet-to-eat calories for the day.

03

50 feet of climbing-grade rope

Helps crossing gaps, lowering loads, and emergency evacuations.

Zombie Apocalypse gives every team the same survival problem and the same item list. The full session asks them to rank all items, lock one answer, and compare that answer with the guide during the reveal.

Best for: icebreakers, offsites, groups that want a louder premise

What teams debate: Noise, speed, basic supplies, and resisting heavy gear that slows the group down.

Debrief prompts

  • Which item created the strongest disagreement?
  • What assumption did the team make too quickly?
  • Who changed their mind during the discussion?
  • Did the team optimize for safety, speed, rescue, or certainty?
  • What would you do differently in a real group decision?

Which would you keep inZombie Apocalypse

Reach the Safe Zone

50 feet of climbing-grade rope

VS

LED flashlight with extra batteries

In the full session, your team ranks all 9 items

Ready to rank the
full item list?

These matchups are just a taste. In the full session, your team ranks all 9 items and sees where your plan helped or hurt.